Petro appears to be identical to the American card game of Pedro (pronounced "peedro"). The Rusyn nickname Petro (derived from the name "Peter") was likely used instead of the word Pedro because of the closeness in pronunciation of the two words. When shown descriptions of this game Mary felt sure that Petro and Pedro were the same games. She recalled particularly well the special roll of the five card. Mary did not, however, seem to recollect that Petro was played in teams as most English descriptions of the game seem to be. Playing in teams is not, however, a feature of a Russian description of the game found on the internet. The original source of this description is not known.
Количество колод: 1
Количество карт в колоде: 52
Количество игроков: 4
Старшинство карт: 2, 3, 4, 5, 6, 7, 8, 9, 10, В, Д, К, Т.
Цель игры: первым набрать установленное количество очков.
Правила игры. Первый сдатчик определяется по жребию, далее игроки сдают карты по очереди. Колода тщательно тасуется, снимается и каждому игроку сдается по 9 карт по 3 карты за раз. Оставшаяся колода из 16 карт кладется по центру стола в закрытом виде и является прикупом. Игра состоит из двух этапов: торговли и розыгрыша. После раздачи карт игроки начинают делать заявления о том, кто сколько возьмет очков. Первым начинает игрок слева от сдатчика, далее все остальные игроки по часовой стрелке. Если игрок пасует, то более в торговле участия он не принимают. Игрок, который выиграет торговлю, объявляет козырную масть. В игре имеется дополнительный козырь - это пятерка цвета той же масти, что и козырная масть. Например, козырь бубны. Значит 5 червы становится козырем. В этом случае пятерка червы становится вторым по старшинству козырем. Первым по старшинству козырем является козырная пятерка. Козырная пятерка называется правая Педро, а одноцветная мастью пятерка с козырной называется левая Педро. После окончания торговли начинается розыгрыш. Каждый игрок выкладывает перед собой не менее трех любых своих карт в открытом виде. Эти карты участия в игре не принимают. После того, как все игроки выложили перед собой ненужные им карты, сдатчик сдает каждому игроку карты из прикупа, начиная с игрока слева от себя, такое количество карт, чтобы у игрока их было 6 на руках. Игрок, который выиграл торговлю, ходит первым. Он может походить с любой своей карты. Следующие игроки по часовой стрелке должны выложить по одной своей карте. Задача каждого игрока - взять взятку и получить за каждую карту во взятке очки. Право следующего хода принадлежит игроку, который взял предыдущую взятку. После того, как будут разыграны все карты, игроки начинают подсчитывать очки за взятые карты. Стоимость карт в очках: правый Педро - 5 очков, левый Педро - 5 очков, туз - 1 очко, валет - 1 очко, 10 - 1 очко, 2 - 1 очко. Тот игрок, который наберет установленное игроками до игры количество очков для победы, становится победителем. Возможно, что для того, чтобы набрать установленный рубеж очков для победы, игрокам придется играть несколько игр.
Here is a translated version of the Russian description:
One standard 52 card deck is used
Number of players: 4
Card ranking: 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace
Object of the game: Be the first to attain the determined number of points
Rules of the game: The first dealer is determined by lot, thereafter the players take turns being the dealer. The deck of cards is carefully shuffled, cut, and then each player is dealt 9 cards, three at a time. The remaining cards are placed face down in the center of the table. Each round consists of two stages, bidding and drawing. After the deal the players declare how many points they will take. The player to the left of the dealer begins first then the remaining players follow in clockwise sequence. If a player passes he can no longer participate in the bidding. The player that wins the bid choses the trump suit. There is an additional trump card, namely the 5 of the suit having the same color as the trump suit. For example, trump diamonds. This would mean that the 5 of hearts is a trump card. In this case the 5 of hearts would become the second ranking trump card. The first ranking trump card is the 5 of trumps. The 5 of trumps is called the "right Pedro" while the 5 from the suit having the same color as the trump suit is call the "left Pedro". After the end of the bidding, the drawing begins. Each player discards at least three of his cards and places them face down on the table. These discarded cards are withdrawn from further use in the round. After all the players have discarded their unwanted cards, the dealer takes cards from the pile at the center of the table and, beginning with the player at his left, deals them out to those players that have discarded more than three cards so that everyone is left with exactly six cards. The player that wins the bidding goes then goes first. He can lay down any of his cards. The remaining players in clockwise sequence must put down one card each. The task of each player is to take the trick and he gets the number of points indicated by the point values of each card. The following move belongs to the player which took the preceding trick. After all the cards have been played, the players begin to count up their points for the cards they took. The value of the cards are as follows: Right Pedro - 5 points, left Pedro - 5 points, Ace - 1 point, Jack - 1 point, 10 - 1 point, 2 - 1 point. That player which accumulates the total number of points that was set by the players before the start of the game, is the winner. It is possible that getting a sufficient number of points for victory might require the playing of several rounds.
A variant of Pedro called King Pedro is still played among Ukrainian immigrants in Canada. Although extremely popular in the early 20th century, Pedro was gradually replaced in popularity by contract bridge. Pedro is now commonly played in only a few places in the world - a few counties in Louisiana, western Finland, and the east coast of Nicaragua.
The descriptions of various Petro versions below come from slightly modified material obtained from the Rules of Card Game Internet site (www.pagat.com) maintained by John McLeod (email@example.com). It includes information partly based on postings to rec.games.playing-cards by Richard Irving, Lindsey Smith and Roberto Montesi, and information from Jeannine Webb, Jacques Berry, Mark Given, Linda Moran, David Wuori and Olga Prebushewska. In addition to John McLoed's material, Svante Sjöholm has provided information regarding the occurrence of Petro in Swedish Österbotten in Finland.
Pedro (pronounced "peedro") was developed in the United States in the nineteenth century as a variation of Pitch. The Pedro is the trump 5, which is worth five points. In the first game described on this page, which is strictly known as Double Pedro, Cinch or High Five, the other 5 of the same color as trumps is also a trump worth 5.
Pedro was extremely widely played in the US at the end of the nineteenth century, but during the twentieth century it has gradually declined in popularity. Nevertheless it is still played in the southern part of the country. Jacques Berry of Thibodaux, Louisiana reports that Pedro is extremely popular in Lafourche and Terrebonne parishes in southern Louisiana, almost to the exclusion of other card games. Roberto Montesi reports that Pedro is also very well known on the Atlantic Coast of Nicaragua.
Surprisingly, the same game is also played under the name Pidro in Österbotten, which is a Swedish speaking region in the west of Finland. Pidro is identical to the US version of Pedro or Cinch; it is reportedly played in nearly every village of the Österbotten region, and tournaments and an annual championship are also held. As far as it is known, Pedro is not played anywhere else in Europe. According to Svante Sjöholm, the game was brought to Finland by Finish laborers who had obtained work in the southern United States at the end of the 1800’s. The game was commonly played during lunch and coffee breaks. The name of the game, pronounced with a southern United States accent and then transliterated into Swedish, gave “Pidro.” At the close of the 1920’s as the United States fell into depression, many Finns, out of work and nearing retirement age, returned to Finland, bringing the game with them.
The US / Finnish version of Pedro will be described first, then the Nicaraguan version, and then some other games based on Pedro in which further scoring cards are added: Pedro Sancho, Dom Pedro and Snoozer (which are probably no longer much played), and King Pedro, 63 and 83, which seem to be mostly played in the northeast USA and Canada.
There are four players in fixed partnerships, partners sitting opposite. A standard 52 card pack is used. In each hand one suit will be chosen by the high bidder as trumps. The five of the other suit of the same color also becomes a trump, known as the low pedro, or left pedro. The rank of the cards in the trump suit from high to low is:
A, K, Q, J, 10, 9, 8, 7, 6, 5 (pedro), the other 5 (low pedro), 4, 3, 2.
In the other suits the ranking is:
A, K, Q, J, 10, 9, 8, 7, 6, (5 if not the same color as trump), 4, 3, 2.
Some of the trumps have a value as follows:
There are 14 points in the pack altogether. The points for the trump ace, jack, ten and pedros are won by the team that wins them in their tricks, but the point for the trump two is won by the team of the player who was dealt this card.
Deal and play are clockwise. The dealer deals the cards out 3 at a time until each player has 9 cards. The turn to deal passes to the left after each hand.
Starting with the player to dealer's left, each player has just one chance to bid or pass. A bid is a number, claiming that the if the bidder is allowed to choose trumps, the bidder's team will win at least that number of points on a hand. The minimum allowed bid is 7 and the maximum is 14. Each player in turn must bid higher than the previous bid if any or pass. If the first three players pass the dealer is forced to bid 7.
The highest bidder announces what suit will be trumps. Then everyone discards face down all their non-trump cards. The dealer deals sufficient cards to the other three players to bring fill their hands out to 6 cards (unless they already have 6 or more cards, which must all be trumps). The dealer then looks through the remaining undealt cards and picks out all the trumps plus sufficient other cards to make the dealer's hand up to six cards. The dealer must take all the trumps from the remaining deck, and in this case may have more than six cards in hand.
The object of the play is for your team to win tricks containing the valuable trumps.
The high bidder leads to the first trick. Any card may be led - it does not have to be a trump. If a trump is led, everyone must play a trump if they can - otherwise they may discard anything. If a card which is not a trump is led, players who have cards of this suit must either follow suit or trump. Players who have no cards of the led suit may play anything. The trick is won by the highest trump in it. If no trumps are played to a trick it is won by the highest card of the suit that was led. The winner of a trick leads to the next.
Note that the low pedro - the 5 of the same color as trumps - counts for all purposes as a card of the trump suit ranking between the four and the five.
A player who starts the play with more than six cards (which must all be trumps) has to play more than one card to the first trick, so that after the first trick everyone has 5 cards left in their hands. When playing two or more cards together, they are played in a face-up stack. The card on top counts as the card played to the trick, and the others are "buried". It is illegal to bury any of the scoring trumps.
Each team keeps a cumulative score. The opponents of the bidder always add the points that they win to their total. The bidder's team do the same if they score at least as many points as they bid. If the bidders win fewer points than they bid, they subtract the amount that they bid from their cumulative score.
The winners are the first team to reach 62 or more points.
If both teams have 55 points or more (i.e. both are within 7 points of winning), the situation is called "bidder goes out". On the next hand the bidding side wins if they make their bid. If the bidding team does not make its bid, the hand is scored normally (which will quite often result in their opponents winning the game).
If both teams reach 62 or more points when the situation at the start of the hand was not "bidder goes out", a further "bidder goes out" hand is played to determine the winner.
Some play that the minimum bid is 6, and that the dealer must bid 6 if the first three player's pass. Some play with a minimum bid of 6, but if the first three players pass the dealer is forced to bid 7.
Some play that a bid of 14 (called a slam or shooting the moon) scores 28 points if successful, but loses only 14 if it fails.
Some also play with a "28-56" bid. This can only be bid by the dealer, and is only allowed if the dealer holds the ace, king and deuce of trumps. If the dealer's team take all the points they score 56; if they are set they lose only 28.
There are several slightly different ways of organizing the discarding and replenishing of hands. Some allow players to keep non-trumps (there is no practical way to stop people doing this, anyway). Some play that if you have more than 6 trumps you must still reduce your hand to six cards, which will involve discarding trumps. Some play that it is illegal to discard scoring trumps in this situation, or that if you do they count for the other team.
Some play that the dealer may go through not only the undealt cards but also the other players' discards looking for trumps. However, this gives rise to the possibility that dealer's partner, holding ace-king-pedro-pedro might cheat by throwing both pedros for dealer to pick up and then leading the ace-king for a quick 11 points. To avoid this abuse, some play that discards are made face up. If anyone accidentally (or purposely) discards a trump, whoever sees it first can add it to their hand, discarding a non-trump in exchange.
Some play that the bidder must begin by leading a trump, as in Pitch.
Some play that suit must always be followed, even if a non-trump is led. This makes a considerable difference to the play. For example in the standard game, when a plain suit is led, it is usual for the third player to trump with a trump higher than the five to stop the fourth player getting home a pedro. This technique is known as cinching. If you play the rule that suit must be followed, the outcome of the trick is more a matter of chance. The third player may have the led suit and not be allowed to trump, and if the third player follows suit the fourth player may also have to follow and thus be unable to save a pedro.
Others have gone in the opposite direction and relaxed the rules so that when a non-trump is led, any card may be played. This change makes less practical difference: 14 of the 24 cards in play are trumps, so most tricks will be won by a trump; in any case, tricks which contain no trumps have no value, since all the scoring cards are trumps.
Most of the books describe an alternative method of scoring, with no negative scores:
The target score varies. Some play that the first team to 51 or more points wins. Some play with a different target score, for example 52, 56 or 61. If both teams reach or pass the target score on the same hand, the bidding team wins. It is possible for the non-bidding team to win the game if they reach the target whereas the bidders are still below it.
The ranking and values of the cards is as described above. The dealer deals seven cards per player. Each player has one chance to bid. The minimum bid is seven; if the first three players pass the dealer must automatically bid six.
The highest bidder declares the trump suit. The players then discard face-down any cards they do not want, and the dealer replenishes the hands of the other three players from the undealt cards still in the deck. To replenish his own hand, the dealer can pick any cards from the remaining in the undealt deck and may also look at and take cards from the other players' discards.
The highest bidder leads any card to the first trick (not necessarily a trump) and the other players must follow suit if they can; otherwise they may play any card. Each trick is won by the highest trump in it or, if no trumps were played, by the highest card of the suit led. The winner of each trick leads to the next trick.
The game is won by the first team to reach 52 or more points.
Pedro originally was played with only one scoring five of trumps, so that there were only 9 points in the game. The other five of the same color is not a trump - it belongs to its own suit. This game still exists. Here is a description of it contributed by Judd A. Schorr under the name Pitch with Fives.
Each of the four players is dealt 6 cards from a 52 card deck, and each has one opportunity to bid. The minimum bid is two, and dealer is forced to bid the minimum if everyone else passes. Dealer can always steal the bid by bidding equal to the highest other bid. Whomever wins the bid calls trump, and all players throw out their non-trump. The hand full of aces that you thought you could screw people with is suddenly gone. This purging process lets the bidder know how many trump each player has as a minimum number. The dealer fills everyone's hand back to 6, and play resumes as normal.
There are nine points to be had (potentially) per hand: high, low, jack, game, and five. The "five" point is the five of trumps, which is worth 5 points on the score sheet to the side that takes it in a trick. A game is 31 points.
In this variant, you must follow suit if possible - you cannot trump in any time you want to. For example, if spades are trump and diamonds led, you can save your 5 of spades only if you have no diamonds - if you have diamonds, you have to follow suit.
This variant is fun, because you can have no trump to start with, and then pick up 3 or 4 or 5 trump in the replenish (the odds are low for 5, but it does happen!). And, of course, people tend to save trump towards the end, to try to capture the 5 that they think their opponents couldn't save.
In this variation of Pedro, the king of trumps scores 30 points. This increases the number of points available from 14 to 44, the scoring trumps being ace (1), king (30), jack (1), ten (1), right pedro (5), left pedro (5), two (1). The right pedro is the five of the trump suit, and the left pedro is the other five of the same color, which counts as a trump ranking immediately below the right pedro. The two of trumps scores for the player who plays it; the other trumps score for the team that wins the trick in which they are played.
As usual there are four players, partners sitting opposite. From a standard 52 card deck, 12 cards are dealt to each player, and 4 cards are dealt face down to the table to form a kitty.
The player to dealer's left bids first, and the bidding goes around the table as many times as necessary. At your turn you can pass or bid a number. The minimum bid is 30, and each subsequent number bid must be higher than the previous bid. If you pass, you are out of the auction; you cannot bid in later rounds. When three players have passed, the highest bidder names the trump trump suit and takes the four kitty cards. It is very unusual for all four players to pass, but if it happens the cards are thrown in without play and the next dealer deals.
All players must then reduce their hands to six cards if possible, by discarding non-trump cards. A player who has more than six trumps discards all their non-trumps and must play more than one card to the first trick, so as to have only five cards left at the start of the second trick. If you have to play more than one trump to the first trick only one of these cards can be a scoring trump. If you are lucky enough to have all seven scoring trumps you can play the two and one other scoring trump in the first trick.
If a trump is led, the other players must play trumps if possible. If a non-trump is led, the other players can play any card they wish. A trick is won by the highest trump in it. If no trumps were played, the leader wins, irrespective of the rank and suit of the cards played. The winner of a trick leads to the next. A player who has no trumps left must announce "I'm up!", and throw in the rest of their cards. This player takes no further part until the next hand.
When all six tricks have been played, the teams count the scoring cards they have taken. If the bidder's team have at least as many points as the bid, they score these points; otherwise they lose the amount of the bid. The bidder's opponents always score the points they make. To win the game you have to reach a cumulative score of 200 or more points as a result of a successful bid. If you do this you win even if the non-bidding team has more points at the time. You cannot win the game by reaching 200 or more on a hand where the other team were the bidders, nor on a hand where you are set but your score remains over 200. However, if a team reaches minus 100 points they lose the game, no matter what the other team have scored.
Olga Prebushewska reports a different version of King Pedro, played by Ukrainians in Canada. In this version the points are:
The point for the two is won by the team that held the card; the other points are won by the team that won the trick containing the card. Thus there are a total of 62 points available. As usual the other five of the same color as trumps counts as a trump ranking between the 5 and the 4.
Nine cards are dealt to each player. The minimum bid is 30; the maximum 62. The bidding goes around the table as many times as necessary until one player makes a bid that the other three players pass. Then the high bidder chooses trumps, another four cards each are dealt and each player discards seven non-trump cards, keeping a hand of six.
If you have no trumps at all among your 13 cards you "fold your hand" - place your cards face down and take no part in the play. If you have only one trump, or two trumps one of which is the two, you may pass these to partner and then fold. If you have more than six trumps then you may discard non-scoring trumps, but they must be discarded face up, so that everyone knows what trumps are in play. If you have all seven scoring trumps you may discard the two.
The high bidder must start by leading a trump. Thereafter the winner of a trick may lead anything to the next. If a trump is led the other players must play trumps if they can. If a non-trump is led the other players must play non-trumps (of any suit) if possible; only a player who has nothing but trumps can play one. A trick is won by the highest trump played to it; if no trumps are played it is won by the player who led to the trick, irrespective of the other cards played.
If the bidders take at least as many points as they bid they win the points they made; if not they lose the amount they bid. The opposing team always score the points they make. The game is won by the first team who achieve a score of 262 points at the end of a hand on which they made a successful bid.
The process of adding further scoring trumps to Pedro is further continued in this game. Not only the nine (as in Pedro Sancho) and the king (as in King Pedro) but also the three of trumps is a scoring card.
There are four players in fixed partnerships, and a standard 52 card pack is used. The ranking of the cards is as in Pedro, with the other five as the same color as trumps (the left Pedro) counting as a trump ranking immediately below the five. Points are scored for winning scoring trumps in tricks, the scores being as follows:
This makes 63 points altogether - hence the name of the game.
Nine cards are dealt to each player, in threes. The bidding is by numbers, the maximum being 63 and the minimum (presumably) 1. Players bid in rotation, starting at dealer's left and going around the table as many times as necessary until the highest bid is passed by the other three players. After the bidding each player is dealt four more cards (which uses up the whole pack) discards seven cards, so that everyone has a 6 card hand.
The rules of play are as in Pedro. The high bidder leads. Players must who can follow suit must either do so or trump. Players who cannot follow suit can play anything.
The whole game is won by the first team to 152 points.
This game seems to be confined to Maine, USA. The following description is based on a contribution from Linda Moran. Jason Breton and David Wuori have provided some further details and variations.
83 is a four player game with partners sitting opposite each other. It is played with 53 cards - a standard deck with one joker.
It is called 83 because that is the number of possible points. Points are scored for winning cards of the trump suit in tricks. Trumps are chosen by the high bidder and the trump suit consists of 15 cards: all cards of the named suit, the other five of the same color, and the joker. The ranking (from high to low) and values of the trumps are as follows:
The cards in the other suits rank from ace (high) to two (low) - missing the five in the suit of the same color as trump - and have no point value.
The game is played clockwise. Each person is dealt 12 cards and five cards go face down in the center as the "kitty".
The bidding begins with the player to dealer's left, and each person in turn can pass or bid a number, which must be higher than the previous bid (if any). The bid is the number of points you and your partner contract to take in tricks. The minimum bid is 30 and highest normal bid is 83 - the total number of points in the pack. However, a higher bid of "83 double" is also allowed: like a normal 83, this is also a contract for you and your partner to take all the points, but it scores 166 if successful (and you lose 166 if you fail).
The bidding continues for as many rounds as necessary until all of the players except one has passed. The high bidder then takes the five card kitty and announces a suit of their choice which will be trumps. All players must then reduce their hands to six cards, discarding any excess. A player who has more than 6 trumps may keep a hand of six trumps and pass any excess to partner. If two partners have more than 12 trumps between them, they will have to discard sufficient non-scoring trumps to bring their hands down to six trumps each. It is always illegal to discard scoring trumps, and thus there are always 83 points in play.
The bidder leads to the first trick. Any card may be led - there is no compulsion to lead a trump if you see an advantage in doing otherwise. If a trump is led, the other players must play trumps if they have them; if not they may throw any card. If a non-trump is led, the other players have a choice of playing a card of the led suit or a trump. It is always legal to play a trump, even if you have cards of the led suit, but you are not allowed to throw a card of a different non-trump suit unless you have no card of the suit that was led.
When all six tricks have been played, each team counts the value of the scoring trumps they have won in the tricks. If the bidding team won at least as many points as the bid, they score the points they won. If they have not taken enough points to fulfill their bid they are 'set', and they lose the number of points that they bid. In either case, the opposing team score the points they won in their tricks.
The first team to reach an agreed target score (for example 200 points) wins the game.
63 and 83 variations
63 has been described as being played with 52 cards and 83 played with 53 including a joker. It is possible to play either game with or without the joker. If the joker is used, it is the lowest trump, worth 15 and the trump three is worth nothing. When playing without a joker the trump three is worth 15 points.
Linda Moran reports that in their group 83 used to be played with a minimum bid of 40, but nowadays the minimum is 1. This allows low bids to be used to exchange information between partners.
In either game the deal may be 9 cards to each player, in threes. After the bidding, all players discard their non-trumps and the dealer deals sufficient replacement cards to the other players so that they each have a six card hand. Anyone who had more than six trumps passes any excess trumps to their partner before the dealer replenishes the hands. The dealer takes all the undealt cards and discards down to six cards.